S1 • E28 Oct 30, 2025 44 min

From Idle Games to In-Game Economies

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Join Oliver, CEO of Voya Games, on his path from selling an idle game company to Ubisoft for millions to creating a simpler, accessible Web3 game. Explore in-game economies and gaming's future.

Key takeaways

  • Oliver co-founded Kolibri Games, maker of Idle Miner Tycoon, which grew from a student apartment to nearly 90 people in Berlin and was acquired by Ubisoft in 2020.
  • He started Voya Games to fix two Web3 gaming problems: painful onboarding and gameplay not designed around on-chain mechanics.
  • Craft World, the first Angry Dynomites title, launched on Ronin mainnet at the end of July after more than a year on testnet.
  • Oliver says Craft World lifted weekly on-chain trades on Ronin from about 100,000 to as many as a million and used 50 to 60% of Ronin's gas.
  • More than 35 in-game resources are ERC-20 tokens tradable on the Katana DEX, with liquidity provided entirely by players.
  • Voya chose Ronin for its loyal community, lack of airdrop farming incentives and focus on game innovation.

Fun first, Web3 under the hood

In this remote Hodl Up episode, the hosts welcome back a familiar name. Voya Games was the first Web3 company to support the podcast, back when it had only a few hundred followers, and its Angry Dynomites game featured in one of the earliest episodes. Now co-founder Oliver, known online as Revo, joins to talk about building Craft World.

Oliver brings rare Web2 credentials to Web3 gaming. The conversation covers his path from gamer to exit, what he learned from Axie Infinity, how Web3 players differ, why Voya chose Ronin, its vision for a player-owned economy and what comes next in Era 3.1.

From Idle Miner Tycoon to Web3

A Web2 success story

Oliver grew up playing Counter-Strike, strategy games and MMOs. When friends asked him to help make games, none of them had experience. Their first, very complicated game failed. The second, Idle Miner Tycoon, was simple and free to play, and it worked. Kolibri Games grew to nearly 90 people in Berlin within three years and was acquired by Ubisoft in 2020. Oliver left in 2021.

What Axie Infinity taught him

Oliver dove into crypto around Ethereum's move to proof of stake and tried Axie Infinity. Setup took two hours, and he played only a few hours more. But running scholarships with players in the Philippines showed him how on-chain assets could break a game's boundaries. He saw two gaps: onboarding, since "nobody will spend two hours setting it up," and gameplay built from the ground up for Web3 while still being fun.

How Web3 players differ

Web3 players are a niche but highly engaged and more willing to spend, Oliver said. Tradable, public economies remove many of the controls Web2 developers rely on, which creates both opportunity and the challenge of building economies that are "not too limited but still controllable and sustainable."

His advice to builders is to avoid hype. "When you chase hype, most of the time you're too late, and it's not something sustainable to build." With no blueprints, Voya's 10-person team shipped to testnet early, iterated on the economy and invested heavily in smart wallets and account abstraction, so players never need to set up a wallet themselves.

Why Craft World chose Ronin

Oliver said technology is becoming a commodity, so community drove the decision. Ronin, home of Axie Infinity since around 2018, has a loyal base that stayed even after the 2022 hack that drained around $600 million. It also avoids direct on-chain airdrop incentives that tend to attract users who leave. "I think the most interesting games in Web3 are still on Ronin."

The table below summarizes Craft World's on-chain footprint as Oliver described it.

MetricDetail
ChainRonin mainnet, launched end of July
Testnet periodMore than a year
On-chain resourcesMore than 35, each an ERC-20 token
TradingKatana DEX, including in-game trades
Weekly Ronin tradesAbout 100,000 before launch, up to about a million after
Share of Ronin gasAbout 50 to 60%
Team size10 people

Building a player-owned economy

Voya's vision is "a truly player-owned economy." Players provide all trading liquidity, and Voya does not mint resources out of thin air. The next step is interoperability. A current event integrates Ronke, a Ronin meme community's token, as a core resource, with a community-funded prize pool near $10,000. Oliver wants resources to move between games: steel from Craft World could forge a sword elsewhere, and loot from that game could make jewelry back in Craft World.

Project Voyager already let players use Craft World resources, and Dynogotchi, a Tamagotchi-style AI agent with its own wallet and Twitter presence, is next. Oliver also plans to build out the Angry Dynomites brand through merch and events, though the game comes first.

What comes next: Era 3.1

Oliver admitted Craft World's meta game needs more depth. Era 3.1 starts with a grid-based player base, where players place and expand buildings freely, plus decorative items and statues to show off. He expects it to make the game far more fun over the long term.

When pitching, he leads with the vision, not the technology. The first three paragraphs of Voya's light paper do not mention blockchain. One player found Craft World through a Facebook ad, learned Web3 through the Discord and is now among its most engaged NFT holders.

FAQ

Frequently asked questions

What is Craft World?

Craft World is an idle resource-building game by Voya Games, the first title in the Angry Dynomites universe. Players run mines and factories to produce resources, which exist as tradable ERC-20 tokens on Ronin. It launched on Ronin mainnet after more than a year on testnet.

Why did Voya Games choose Ronin?

Co-founder Oliver says Ronin has a loyal, long-standing gaming community built since Axie Infinity, avoids airdrop incentives that attract short-term users, and hosts many of Web3's most innovative games. Community mattered more than technology, which he sees as increasingly interchangeable.

What is a player-owned economy?

In Voya Games' model, players provide all trading liquidity and set prices, and the developer never mints resources out of thin air. The goal is for resources to move between connected games, so items made in one game become useful in another.

Do you need a crypto wallet to play Craft World?

No. Voya Games built smart wallet and account abstraction technology, so players can start instantly from a link or app download. Web3 features like trading and liquidity pools are introduced gradually, without requiring players to set up a wallet themselves.